Welcome to the Cybersphere

Roll20 & VTT-Related Links

Everything you ever wanted to know about HTML, CSS, and JavaScript, and how to build a Roll20 Character Sheet.
Articles to help when playing on Roll20 and eventually other VTTs
Eventually, there’ll be a link to all custom sheets, scripts, and other online projects here.

Articles about Roleplaying and New Systems

Thoughts about roleplaying and related things.
Discussion and descriptions of game systems this blogger finds to be interesting.
New Games
This links to my own game designs, including Legends Never Die, The Carrington Event, Starscape, and more.

The Latest Posts

14
Jun
2025
Posted in Turbopulp

TurboPulp – What Are Extras?

There are three categories if advancement and two are well-defined. And then there are Extras.

12
Jun
2025
Posted in Character Sheet

Building a Character Sheet: Conflicts and Getting Hurt

Getting hurt is a part of every character’s life, at least potentially. Here’s how the sheet manages Stress and Conditions.

07
Jun
2025
Posted in Turbopulp

TurboPulp – Interventions and Compels

We’ve seen how rolls are made, now we learn how players are really challenged

05
Jun
2025
Posted in Character Sheet

Building a Character Sheet: Handling Traits

the traits section looks simple but has some quite complex logic and code running in the background.

31
May
2025
Posted in Turbopulp

TurboPulp – Threat and the GM

We’ve seen how rolls are made, now we learn how players are really challenged

29
May
2025
Posted in Character Sheet

Building a Character Sheet – Finishing Advancement

Advancement has been a long road, but we have the end in sight.

24
May
2025
Posted in Turbopulp

TurboPulp – starting skill ranks, revisited

How many skills do you start with, at what rank, and how good are they?

22
May
2025
Posted in Character Sheet

Building a Character Sheet – Advancing Skills, Traits, and Extras

The rest of the advancement section is fairly simple, but does have some curveballs.