Building a Character Sheet – Finishing Advancement
Advancement has been a long road, but we have the end in sight.
TurboPulp – starting skill ranks, revisited
How many skills do you start with, at what rank, and how good are they?
Building a Character Sheet – Advancing Skills, Traits, and Extras
The rest of the advancement section is fairly simple, but does have some curveballs.
TurboPulp – Decisions and Skill Rolls
There are two types of skill rolls. Here we’ll look at one of them, Decision Rolls.
Building a Character Sheet: Calculating Advancement
We need to know how advancement is calculated. It’s pretty simple, but representing it through code is anything but.
TurboPulp: The Big Picture
What does the GM do in this game, and how do you GM?
Building a Character Sheet: Hidden Advancement Pane
In this post we’ll look at the basics of the sheet – drop down selects and roll buttons.
TurboPulp – Advancement
How do characters grow, and when do they end?
Building a Character Sheet: The Bio Section
The bio section is interesting because it can switch roles, and also shows the character art normally only visible on the Bio tab.
TurboPulp – Health and Conditions
How are player-characters hurt, and how do they die?
Building a Character Sheet: Using Custom Roll Parsing
Most sheets have a rolltemplate and custom roll. Here’s how they’ll be handled in TurboPulp.
Radio Buttons in a Repeating Section
Since it’s Easter weekend, lets have a break from the recent multi-month long posts. It’s pretty common to try to include a radio button in a repeating section, but there are problems with that. Here is the main problem and a solution.
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