Category: Designs
Health and Conflict, Revisited, in The Carrington Event
How to handle getting hurt, and broad look at conflict.
Advanced Conflict in The Carrington Event
How do characters struggle against each other in The Carrington Event?
Your Endgame in The Carrington Event (Dread, Apotheosis, and Retirement)
You can work towards an ultimate endgame for your character. Here’s how that works.
What about Achievements in The Carrington Event?
Achevements are a useful reward – give characters experience when their player learns the rules.
Campaign Settings for the Carrington Sheet
The sheet has a lot of popups asking “Are You Sure?” Here we see how that is done.
Advancement in The Carrington Event
What do you get with experience?
The Sidebar Back of the Carrington Sheet
Here we look at the back of the Sidebar. It’s not used very often, but there are some important tools here.
Eldritch Powers in The Carrington Event
What are Eldritch Powers and what can you do with them?
The Sidebar Front of the Carrington Sheet
The front of the sidebar includes a bunch of buttons to make the lives of players easier.
Manifestations in The Carrington Event
What are Manifestations, and how do you get Eldritch Powers?
Rolls and the Rolltemplate in the Carrington Sheet
Each skill name and the ranks in the sidebar are turned into a CRP button, and a custom roll template is used to display rolls.
What are Aspects in the Carrington Event?
What are aspects and how are they used?
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