Category: Designs

03
Jul
2025
Posted in Character Sheet jQuery CSS Extras Turbopulp

Building a Character Sheet: Colouring Using JQuery in Roll20

The sheet uses Roll20’s version of JQuery to add some optional colouring. Let’s see how that works.

21
Jun
2025
Posted in Turbopulp

TurboPulp Achievements

The earlier post about Advancement contained a list of Achievements. They are revised and explained here.

14
Jun
2025
Posted in Turbopulp

TurboPulp – What Are Extras?

There are three categories if advancement and two are well-defined. And then there are Extras.

07
Jun
2025
Posted in Turbopulp

TurboPulp – Interventions and Compels

We’ve seen how rolls are made, now we learn how players are really challenged

31
May
2025
Posted in Turbopulp

TurboPulp – Threat and the GM

We’ve seen how rolls are made, now we learn how players are really challenged

24
May
2025
Posted in Turbopulp

TurboPulp – starting skill ranks, revisited

How many skills do you start with, at what rank, and how good are they?

17
May
2025
Posted in Turbopulp

TurboPulp – Decisions and Skill Rolls

There are two types of skill rolls. Here we’ll look at one of them, Decision Rolls.

10
May
2025
Posted in Turbopulp

TurboPulp: The Big Picture

What does the GM do in this game, and how do you GM?

03
May
2025
Posted in Turbopulp

TurboPulp – Advancement

How do characters grow, and when do they end?

26
Apr
2025
Posted in Turbopulp

TurboPulp – Health and Conditions

How are player-characters hurt, and how do they die?

12
Apr
2025
Posted in Turbopulp

TurboPulp – Luck and Traits

Just what are Traits and how are they used?

05
Apr
2025
Posted in Turbopulp

TurboPulp: Skills and Skill Rolls

How Skills and Skill Rolls work in TurboPulp.