TurboPulp is a streamlined game system heavily influenced by Fudge, Fate, Apocalypse World, and John Harper’s Breakers (aka World of Dungeons: Turbo).
As befits the game, TurboPulp is intended to play very fast, but also be built to support certain Pulp sensibilities – primarily that player-characters are larger-than-life, driven by their own interests, but at least somewhat heroic. They are protagonists.
TurboPulp is a complete game, but explicitly defines one area of the rules as to be configured by the setting, and has elements that make it very suitable for system-builders: people who like to design their own games.
It’s also very narrative in some areas, requiring GM and players to have a shared understanding of certain elements (especially in the area known as Traits). This kind of game used to be called a High Trust system.
That’s enough preamble, on to the game system.