The game I’ve enjoyed as a GM more than any other was a science fiction that I ran for about ten years through the 1990s (I think it started in the late 80s). In some ways, it was multiple campaigns set in the same game universe, and spanned thousands of years (including some time travel, but also time jumps). The game ended before its time, and there’s a story there but this probably isn’t the place for that.
This is a game that took many big ideas in science and popular ideas in science fiction and put their own spin on them that was entirely my own. I have many fond memories of this game and setting, and it just occurred to me that it would fit perfectly in the system I’m building for the fantasy game, Legends Never Die (replacing all the daemon stuff with high technology).
This game seemed to change game system every year, and had spent time in Space Master, HERO system, GURPS, a HERO/GURPS hybrid, Masterbook, Ringworld, Traveller, and Alternity (1st edition), and the nature of the game changed somewhat to match its current setting (sometimes dramatically – the Traveller version didn’t work very well). The systems I most strongly associate with it are HERO and Alternity, and those along with Spacemaster did most to establish its identity.
My long-suffering players didn’t always appreciate the system changes, but I didn’t learn that till later, and back then I wasn’t as familiar with what games were capable of and didn’t know what I really wanted. I have a much better idea of that kind of thing now, so the big question is can I recreate the experience of that game after so many years? I guess this blog will be the place to find out.