Author: GiGs

03
Jul
2025
Posted in jQuery CSS Extras Turbopulp Character Sheet

Building a Character Sheet: Colouring Using JQuery in Roll20

The sheet uses Roll20’s version of JQuery to add some optional colouring. Let’s see how that works.

26
Jun
2025
Posted in Character Sheet

Building a Character Sheet: Wrapping Up

Our long journey is finally complete. Let’s look over the sheet and add some finishing touches.

21
Jun
2025
Posted in Turbopulp

TurboPulp Achievements

The earlier post about Advancement contained a list of Achievements. They are revised and explained here.

19
Jun
2025
Posted in Character Sheet

Building a Character Sheet: the Sidebar

The sidebar is used for some handy opyions, but also has a back for configuration settinfs.

14
Jun
2025
Posted in Turbopulp

TurboPulp – What Are Extras?

There are three categories if advancement and two are well-defined. And then there are Extras.

12
Jun
2025
Posted in Character Sheet

Building a Character Sheet: Conflicts and Getting Hurt

Getting hurt is a part of every character’s life, at least potentially. Here’s how the sheet manages Stress and Conditions.

07
Jun
2025
Posted in Turbopulp

TurboPulp – Interventions and Compels

We’ve seen how rolls are made, now we learn how players are really challenged

05
Jun
2025
Posted in Character Sheet

Building a Character Sheet: Handling Traits

the traits section looks simple but has some quite complex logic and code running in the background.

31
May
2025
Posted in Turbopulp

TurboPulp – Threat and the GM

We’ve seen how rolls are made, now we learn how players are really challenged

29
May
2025
Posted in Character Sheet

Building a Character Sheet – Finishing Advancement

Advancement has been a long road, but we have the end in sight.

24
May
2025
Posted in Turbopulp

TurboPulp – starting skill ranks, revisited

How many skills do you start with, at what rank, and how good are they?

22
May
2025
Posted in Character Sheet

Building a Character Sheet – Advancing Skills, Traits, and Extras

The rest of the advancement section is fairly simple, but does have some curveballs.