TurboPulp Achievements
The earlier post about Advancement contained a list of Achievements. They are revised and explained here.
Building a Character Sheet: the Sidebar
The sidebar is used for some handy opyions, but also has a back for configuration settinfs.
TurboPulp – What Are Extras?
There are three categories if advancement and two are well-defined. And then there are Extras.
Building a Character Sheet: Conflicts and Getting Hurt
Getting hurt is a part of every character’s life, at least potentially. Here’s how the sheet manages Stress and Conditions.
TurboPulp – Interventions and Compels
We’ve seen how rolls are made, now we learn how players are really challenged
Building a Character Sheet: Handling Traits
the traits section looks simple but has some quite complex logic and code running in the background.
TurboPulp – Threat and the GM
We’ve seen how rolls are made, now we learn how players are really challenged
Building a Character Sheet – Finishing Advancement
Advancement has been a long road, but we have the end in sight.
TurboPulp – starting skill ranks, revisited
How many skills do you start with, at what rank, and how good are they?
Building a Character Sheet – Advancing Skills, Traits, and Extras
The rest of the advancement section is fairly simple, but does have some curveballs.
TurboPulp – Decisions and Skill Rolls
There are two types of skill rolls. Here we’ll look at one of them, Decision Rolls.
Building a Character Sheet: Calculating Advancement
We need to know how advancement is calculated. It’s pretty simple, but representing it through code is anything but.
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