Author: GiGs

18
Nov
2023
Posted in More Games

Escape From Murder Island

A micro-game for those sessions when you don’t have enough players

16
Nov
2023
Posted in Repeating Section Extras

Chat Buttons to Launch Abilities

Add buttons in chat to launch abilities from a character sheet. This can be tricky for abilities in a repeating section.

13
Nov
2023
Posted in CRP Examples

CRP: Fudge and Fate

Fudge and Fate use unique dice and report the result as an adjective. Here’s how to do that.

11
Nov
2023
Posted in Starscape

Traits in Starscape

Starscape is a Skills-based system, but not everything can easily be represented by skills. What else is there?

09
Nov
2023
Posted in Sheet Worker Extras

Action Buttons and the MacroBar

You can’t drag action buttons to the quick macro bar. Now you can!

06
Nov
2023
Posted in CRP Examples

CRP: Damage Rolls in Champions

Champions has 3 different kinds of damage roll. Here’s how to handle them all.

04
Nov
2023
Posted in Legends Never Die Starscape

Events and Interventions in Starscape and Legends Never Die

What is an Intervention? Pure chaos!

02
Nov
2023
Posted in CRP Examples

Custom Roll Parsing: A Detailed Example

A complete worked example of a “simple” CRP.

30
Oct
2023
Posted in CRP Guide

Callbacks and Promises with startRoll

How to use asynchronous promises with startRoll, maybe he start of something big.

28
Oct
2023
Posted in Starscape

Wild Cards and Being Lucky in Starscape

Fictional characters can be lucky, and coincidences work in their favour.

26
Oct
2023
Posted in CRP Guide

Computed Properties and CRP Roll Templates

One of the special things about CRP is calulating things that aren’t included in the roll.

23
Oct
2023
Posted in CRP Guide

Using Queries in Custom Roll Parsing

How to handle branching in custom roll parsing, through queries and nesting startRolls.