Category: Sheet Author

Do you want to make a character sheet or tweak an existing one? You’ll need to grasp HTML, CSS, and Javascript, and roll20 has its own tweaks that makes each of those a little more complicated. Don’t worry though – that’s where this blog comes in. If you’re a newbie to any of these things, you’ll find help here.

04
Apr
2023
Posted in Sheet Worker Extras

The Ternary Operator – The One-Line If

My favourite feature of JavaScript is just as useful in Roll20.

31
Mar
2023
Posted in Sheet Worker Guide

setAttrs and Saving Attributes

Saving attributes isn’t always simple! more about that here.

28
Mar
2023
Posted in Sheet Worker Guide

Action Buttons

Action Buttons are another way to launch sheet workers. Click the button to toggle buffs, show or hide tabs, and more.

24
Mar
2023
Posted in Sheet Worker Guide

Changes and the eventInfo Object

What is the eventInfo object, and what is it good for. Find out here.

17
Mar
2023
Posted in Sheet Worker Guide

Events, and watching Attributes

When you click a button or change an attribute, here’s what happens.

14
Mar
2023
Posted in Sheet Worker Guide

Asynchronicity and Things to Avoid With Loops

What does Asynchronicity mean and how does it affect you?

07
Mar
2023
Posted in Sheet Worker Guide

Undefined and Other Error Values

About undefined and similar “unvariables”. Avoid them when you can.

03
Mar
2023
Posted in Sheet Worker Guide

Strings, Arrays, and Loops

An example of using different techniques to solve a problem – Strings, Loops, and Arrays.

28
Feb
2023
Posted in Sheet Worker Guide

Logging in the Browser Console

How to use the browser console, and control what appears there.

24
Feb
2023
Posted in Sheet Worker Guide

Strings in Sheet Workers

Introducing Strings, what they are and how to use them.

21
Feb
2023
Posted in Scripts Sheet Workers

Blowing My Own Trumpet

A guide to some of my other Roll20 creations, and where you can find them.

17
Feb
2023
Posted in Sheet Worker Guide

Getting Loopy With JavaScript

If you want to do the same thing over and over, you need a loop.