Author: GiGs
CRP: Damage Rolls in Champions
Champions has 3 different kinds of damage roll. Here’s how to handle them all.
Events and Interventions in Starscape and Legends Never Die
What is an Intervention? Pure chaos!
Custom Roll Parsing: A Detailed Example
A complete worked example of a “simple” CRP.
Callbacks and Promises with startRoll
How to use asynchronous promises with startRoll, maybe the start of something big.
Wild Cards and Being Lucky in Starscape
Fictional characters can be lucky, and coincidences work in their favour.
Computed Properties and CRP Roll Templates
One of the special things about CRP is calulating things that aren’t included in the roll.
Using Queries in Custom Roll Parsing
How to handle branching in custom roll parsing, through queries and nesting startRolls.
What Do Characters Do in Starscape?
Cosmic Horror vs Pulp Adventure!
Changing Attributes with Custom Roll Parsing
Change attributes and roll dice at the same time.
startRoll and Analysing Your Dice
How to extract values from the dice roll object.
Starscape – Events In A Space Opera Game
A brief taster of the game Starscape.
CRP: A Simple Example
Creating a very simple CRP button and worker, to demonstrate what CRP looks like.
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