CRP: Spell Slots
How to manage spell slots (or track any resource) using CRP.
CRP: Essence 20
The Essence 20 is pretty laborious to emulate, but can be simple with CRP.
Wild Cards – a Narrative Luck system for any game
The Luck system for Starscape gives players a lot of influence, and is easily used in any game.
CRP: OctaNe and Inspectres
You want to roll some dice and read the result from a table. This got way more involved than intended…
CRP: Criticals on Multiple Dice (HERO and GURPS)
Do you want to create a critical or a fumble from multiple dice?
Escape From Murder Island
A micro-game for those sessions when you don’t have enough players
Chat Buttons to Launch Abilities
Add buttons in chat to launch abilities from a character sheet. This can be tricky for abilities in a repeating section.
CRP: Fudge and Fate
Fudge and Fate use unique dice and report the result as an adjective. Here’s how to do that.
Traits in Starscape
Starscape is a Skills-based system, but not everything can easily be represented by skills. What else is there?
Action Buttons and the MacroBar
You can’t drag action buttons to the quick macro bar. Now you can!
CRP: Damage Rolls in Champions
Champions has 3 different kinds of damage roll. Here’s how to handle them all.
Events and Interventions in Starscape and Legends Never Die
What is an Intervention? Pure chaos!
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