CRP: Criticals on Multiple Dice (HERO and GURPS)
Do you want to create a critical or a fumble from multiple dice?
Escape From Murder Island
A micro-game for those sessions when you don’t have enough players
Chat Buttons to Launch Abilities
Add buttons in chat to launch abilities from a character sheet. This can be tricky for abilities in a repeating section.
CRP: Fudge and Fate
Fudge and Fate use unique dice and report the result as an adjective. Here’s how to do that.
Traits in Starscape
Starscape is a Skills-based system, but not everything can easily be represented by skills. What else is there?
Action Buttons and the MacroBar
You can’t drag action buttons to the quick macro bar. Now you can!
CRP: Damage Rolls in Champions
Champions has 3 different kinds of damage roll. Here’s how to handle them all.
Events and Interventions in Starscape and Legends Never Die
What is an Intervention? Pure chaos!
Custom Roll Parsing: A Detailed Example
A complete worked example of a “simple” CRP.
Callbacks and Promises with startRoll
How to use asynchronous promises with startRoll, maybe the start of something big.
Wild Cards and Being Lucky in Starscape
Fictional characters can be lucky, and coincidences work in their favour.
Computed Properties and CRP Roll Templates
One of the special things about CRP is calulating things that aren’t included in the roll.
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